﻿#pragma once

#include "CoreMinimal.h"
#include "TestPlayerController.generated.h"

UCLASS(Blueprintable, BlueprintType)
class TEST002_API ATestPlayerController : public APlayerController
{
	GENERATED_BODY()

public:
	ATestPlayerController();

public:
	virtual void SetPawn(APawn* InPawn) override;
};